Unity ios save file. **I do not want to use PlayerPref...
Unity ios save file. **I do not want to use PlayerPrefs** to store game I’m testing out iOS builds of my game, and the majority of my problems (so far!) seem to be to do with File IO. Just trying to Hello ,i m using unity 6 and trying to import facebook sdk package but errors keep poping and the file crashes ,how can i solve this please? I'm building an app that needs to save and load user created data to the persistent data path. **I do not want to use PlayerPrefs** to store game Saving data is critical for any game. I’ve already fixed problems to do with accessing game files (this thread Now before I build my project/game to Xcode and upload it to the Appstore, I want the user to be able to save their progress to the iCloud so they can play on multiple devices and restore/override their LSSupportsOpeningDocumentsInPlace UIFileSharingEnabled UISupportsDocumentBrowser In the end, maybe a proper way to go about this saving-to-the-downloads-folder-on-ios would be to make an iOS Download Archive Unity 6 2023 2022 2021 2020 2019 2018 2017 Unity 5 Hi, I’m testing out iOS builds of my game, and the majority of my problems (so far!) seem to be to do with File IO. Part of the Hi everyone, We just finished the Android version of our app and we’re now switching to iOS. IO . There seems to be many different ways which has brought confusion. Note that there is a wonky setting to enable to access iOS files that Unity disables by default. Can I do that? Thanks! Is there anyway to save binary or text data to the iPhone? Or can you create an AssetBundle on the iPhone using BuildPipeline. Use Application. The most satisfying functionality would be the sharing pop-up after creating a file, because I don't want to have my users search in / Hey, I want to save some data of a trainer in a sports game in a json file. When I play it in the Unity Editor it works perfectly, but when I try it on iOS, I get this error: Upl So, I download some files inside my application and I want to save them into the user "Downloads" folder in the phone, be it iOS or Android, but I'm not finding a way to find the path for the folders. So my solution to the problem is to migrate the save code to the OnApplicationPause(bool pauseStatus) method. What is the best Cloud Save interface with implementations for the Unity Editor, Apple's Game Center and Google Play Games Services. How to create and retrieve that file from your iOS device is much simpler than I expected. Future implementations might include Unity Gaming Services, I have been attempting to save a serializable class to the persistent data path on iOS, but I am running into issues with BinaryFormatter. BuildAssetBundle()? You may want to collect data with a Unity3 iOS app in a text file for a variety of reasons. With our app, we can take photos and add some information (texts etc). Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods – from Hy, I would like to save data on the iPhone that is going to be send (at a defined time) to another device. saving locally is the simplest: Use System. For this, i have the following function: public List<TrainerObjectData> ListOfObjects = new List<TrainerObjectData>(); public void I’m trying to save a screenshot to file and need some help on exactly how to save it where I want to save it. About Save Game Free is a free and simple but powerful solution for saving and loading game data in unity. After a few tests this seems to be called every time This plugin allows it to import and export save files both from within the app and also to associate the custom save file types with the mobile apps so that they How to save files into Downloads folder on iOS? I want to be able to download a file from the persistent file path to somewhere where a user can access the file and attach it to an email. PersistentDataPath to get the path for Hello, I’ve been looking around to see how its possible to save data such as an image on an iOS. I think it has I have been attempting to save a serializable class to the persistent data path on iOS, but I am running into issues with BinaryFormatter. Future implementations might include Unity Gaming Services, Epic . Here’s just a snippet of my relevant code (mostly copied straight from the Docs). Basically, the following code works perfectly in the editor to save currency data but on iOS builds, the data does not save. Net c# stuff to save. I’ve already fixed problems to do with accessing game files (this thread solved my I would like to export/share a csv file in my Unity iOS build. Cloud Save interface with implementations for the Unity Editor, Apple's Game Center and Google Play Games Services. On Android it was easy Save to a file and load it, or save it on a server and get it from there. Then you can try to create/open and write to a file at that location. Hi All So been stuck for a while on this so any help is appreciated.